Knights of the Old Republic remake studio Aspyr has acquired Beamdog
The MythForce and Baldur’s Gate Enhanced developer joins the Saber Interactive subsidiary
Knights of the Old Republic remake studio Aspyr has acquired Beamdog for an undisclosed sum.
Founded in 2009 by former BioWare leads Trent Oster and Cameron Tofer, Beamdog is the Canadian studio behind enhanced editions of classic Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment.
And on Wednesday it revealed MythForce, an original roguelite adventure blending sword and sorcery with first-person combat.
Inspired by 1980s cartoon franchises like Thundercats and He-Man, MythForce is set to be published by Aspyr and launch into early access on the Epic Games Store on April 20. Here’s the debut trailer:
MythForce Gameplay Trailer
“This acquisition will open up a ton of exciting opportunities for us,” said Beamdog CEO Trent Oster. “Beamdog can now focus our talent, efforts and imagination on building the great games we want to play while properly looking after established fan-favorite RPGs. Beamdog’s first original IP is a fun-filled start to our studio’s next chapter.”
Texas-based Aspyr is currently working on a Knights of the Old Republic remake for PS5 and PC. Rather than a simple remaster, it has said the game will be “rebuilt from the ground up” with modern visuals and technology.
Aspyr is also behind the recent re-releases of Star Wars: Jedi Knight II, Republic Commando and Episode 1 Racer. It’s even ported KoTOR to iOS in the past, along with another BioWare title, Jade Empire.
Aspyr is a subsidiary of World War Z and Witcher 3 port studio Saber Interactive, which itself was acquired by Embracer Group in 2020 in a deal that could rise to $525 million.
Since the start of 2020, Swedish company Embracer has made 62 acquisitions at a cost of $8.1 billion, including purchasing Borderlands developer Gearbox for up to $1.4 billion.
Embracer CEO Lars Wingefors said in an interview published this week that the firm intends to continue its acquisition spree, which has helped it become Europe’s largest gaming company by market capitalisation.